Saturday, March 4, 2023
Steel Warriors
Sunday, January 22, 2023
City Layout
Saturday, January 21, 2023
HOBBY TIME!
Sunday, January 15, 2023
Back to Battletech
Wednesday, October 7, 2020
Random Thought of Lament
Many have become jaded in this era of social media, algorthrims, and information gathering. I remember of time of hope. I remember a time when you could just stumble onto stuff just surfing the web without any real destination in sight. I miss the days when you could just search for something on the web without some algorithm parsing out a database based off of previous selections I may or may not have made. The old days when you would just get a sort of information dump and you had to sort it out for yourself. And now we have a different type of information dump. However this one doesn't let you decide for yourself. It has already been decided for you. Unless you are exceptionally cunning it can be difficult to fake out. You're put in a box and told what you can like and who your friends should be. The world which once seemed so full of possibility. It's not that it no longer seems hopeful, but hope seems to be strangled. That makes me sad.
Sunday, September 27, 2020
Pile of Shame
In my attempt to revive this blog as well as developing a real habit to write on a regular basis. While I am currently in the middle of the move some time ago I was looking at my pile of shame and it made me sad. I hope to complete this pile. (and others.)
Tuesday, March 10, 2015
My First 300 point Robotech Tactics Game.
This was my first 300 point game but second real game of Robotech. UEDF vs Zentradi. The scenario was Pitched Battle with Head to Head deployment zones. It was a real meat grinder and came down to the wire at the very end. As stated in the video, the first 2 rounds were pretty brutal. I lost 2 VF 1s closing in on the Zentraan Attack Squadron. I botched a chance to take out that squadron's commander when I activated my Destroids. The Zentran commander got a little overconfident and left his squadron commander open. Unfortunately for me, this meant sacrificing one of my VF 1 squadrons, but it was worth because it completely changed the game. The Zentradi Recon Squadron advanced more cautiously using the remnants of the Attack Squadron to finish off my VF1s. I split my Close Combat Squadron into two units and held the Defenders back while advancing with my Spartans. Unfortunately, the Zentradi player had learned and denied me any viable shot at his remaining commander... KKKKKKKKKKKKIIIIIIIIIIIIIIIIIIIRRRRRRRRRRRRRRRRRRRRRKKKKKKKKKKKKKKKKKKK. (my friend's last name is Kirkley) Since scoring was done by entire squadrons eliminated. The end score was 2 - 1 even if I killed more of his guys. Lessons: If you're the UEDF player, focus on units that don't respawn and KILL THE COMMANDER! If you're the Zentradi player, don't get cocky, yeah you have numbers but if you slip up and leave your commander in a vulnerable position
Here's a brief video of some of the action.
Wednesday, April 17, 2013
Armarauders: The Last Battalion Issue #1 Review

Armarauders: The Last Battalion Issue #1 Review
by Mecha Workshop
free comic available for digital download
link: http://www.mecha.ws/English_Wave01-04_Pages01-28.pdf
Intro:
Mecha Workshop release this comic online via their Facebook page (https://www.facebook.com/#!/Armarauders?fref=ts). They plan on releasing a line of toys (model kits maybe.) based on their mecha designs. Armarauders: the Last Battalion is intended provide some back ground fluff for their kits. It does look like they'll eventually release this in printed form.
The Story:

My Review:
The Story seems to jump around. Destroying the ship trying to escape seemed a like forced dramatics. I do hope that the main fleet didn't wait around and got out of dodge before the Wasters got to them. It would have been nice to for the writer to not pull any punches and for the general to just leave the battalion on the ground as soon as the enemy showed up. I always wonder how a unit that's been left behind always seems to have more supplies than it should only to be saved time and time again due to plot magic.
The art kind of reminds me of Mech Destroyer (Image Comics 2001). Some of the lettering can be a bit hard to read at times. In places, it's kind of understandable. They were trying to recreate a sense that a transmission was breaking up, but in other place it was a bit blurry. That said, the coloring really gives the feel that you're on an alien planet. Also, the mecha design is phenomenal and keeps a faux-anime feel while remaining clearly western. Overall the art is really good.
It is a solid story even if it has the "ripped from the headlines" feel of pulling out of a seemingly endless conflict after an extended campaign. It is nice to see someone in the west trying to do an original mecha story that's not completely anime inspired. The commander looks a bit young to be a colonel and certainly doesn't look old enough to have a son in the military.
As a long time fan of giant robots, I have to say it's really refreshing to see something like this. I've already read most of issue #2 and I have to say that this is a very compelling story. It's nice to see a comic that doesn't have a protracted origin story arc. The story arc isn't without its holes of course, but they certainly give you more story than you get for comics cost $3.99. I really enjoyed what the guys at Mecha Workshop did. I hope it continues to improve. I'm giving this comic three and a half giants out of five.