Sunday, January 22, 2023
City Layout
Saturday, January 21, 2023
HOBBY TIME!
Friday, January 20, 2023
Upgrade
Sunday, January 15, 2023
Back to Battletech
Wednesday, October 7, 2020
Random Thought of Lament
Many have become jaded in this era of social media, algorthrims, and information gathering. I remember of time of hope. I remember a time when you could just stumble onto stuff just surfing the web without any real destination in sight. I miss the days when you could just search for something on the web without some algorithm parsing out a database based off of previous selections I may or may not have made. The old days when you would just get a sort of information dump and you had to sort it out for yourself. And now we have a different type of information dump. However this one doesn't let you decide for yourself. It has already been decided for you. Unless you are exceptionally cunning it can be difficult to fake out. You're put in a box and told what you can like and who your friends should be. The world which once seemed so full of possibility. It's not that it no longer seems hopeful, but hope seems to be strangled. That makes me sad.
Sunday, September 27, 2020
Pile of Shame
In my attempt to revive this blog as well as developing a real habit to write on a regular basis. While I am currently in the middle of the move some time ago I was looking at my pile of shame and it made me sad. I hope to complete this pile. (and others.)
Wednesday, January 1, 2014
KR 16 Campaign
PMCs:
Artemis Arms
Ex 10
Companies:
Comstar
Weyland Industries
Shinahara Heavy Industries
Oki Corp
Factions:
Bugs
Quar (indigenious)
Junkers
Confederation Marines
Draconis Combine
Rules:
Pick Mercenary Unit
Bid on Contract with mining Company
Recruit Junkers
Build Facility
Establish Town Charter
Build Town
Thursday, October 31, 2013
Gamer ADD
I really hate my gamer ADD. I'm sure I can't be the only one who gets frustrated by this. If you've ever been in the middle of a project and you get a great idea for three other projects AT THE SAME TIME. I really need to focus on the Balarant unit and the Type 61 tank company... It's been too long since I posted anything.
Tuesday, May 21, 2013
Gundamn 40k: AMBUSH!
I took two GMs, a Type 74 and a Ground Type Gundam. He had a Dom, Gouf, and a Zaku II. The 100mm MG continued to hurt me with it's measley strength of 6. This time I did take a Beam Spray Pistol (strength 9). The Dom had a heavy bazooka, but fortunately for me spent most of the game missing its shots. The Zaku had a 120mm MG and I forget what the Gouf had.
The objectives were really simple. It was only an ambush designed to keep Federation units operating on their toes so he really didn't have to kill all of my units. My objective was simply to fight him off and get the heck out of dodge.
The game started off not completely horribly for me as he let me have initiative for the game. (not that it helped.) The first turn was uneventful as only his Dom had a clean shot, but missed. Round two saw my MS Team mixing it up with the Gouf and Zaku II. At the beginning of round 2 a transport helicopter entered the battlefield. It was mostly ignored as the Mobile Suits slugged it out. Only minor damage was inflicted. A shield lost here. A Glancing hit there.
I tried my best to sneak my Type 74 off the field in an effort to at least get one of my units off the field. This was for naught as it was tag teamed by the Dom and Zaku. By this point of the game, the Gouf and one of the GMs were engaged in melee combat. The Gundam had made a play for a flanking manuever on the Dom. And the second GM tried unsuccessfully to engage the Zaku II. As the Zaku II finished off the Type 74, I tried to get my Gundam off the board. My opponent saw right through this and pounced. It really is amazing at how fragile the mass produced Gundams are.
With the Gundam out of the way, the Zeeks took a pot shot at the helicopter and was able to knock it out of the game only to crash somewhere in the distance as a brillant fireball. The Gouf finished its dance with the GM equipped with the 100mm MG and managed to turn it into a pile of scrap (thankfully salvageable). Down to the my final GM. I decided to make a break for it for it an get the heck out of dodge. Unfortunately, even with jump packs I was fourteen or fifteen inches from the edge of the board where I could escape. I was sweating bullets as Zeon Suits swarmed me like stink on crap, but everything was a miss and I at least had one guy escape.
At the end of the game, we rolled some dice to determine the outcome of some of the events in the game. I had the high roll and informed the Zeon player that the missing ace was in the helicopter that he shot down. The look on his face was worth losing the game. HA! Wait that wasn't nice now was it... anywho.
The Type 74 really doesn't do much and I really haven't been able to use it's special ability of being able to pick one of my units with clear line of sight at the beginning of the game to get a free attack on my opponent. It probably would make a good spotter as it most likely won't be doing any shooting. Other than that it's pretty much a waste. I plan on getting some Type 61s. At 50pts each, they could make good filler or even maybe a good swarm army to take if reinforced with Mobile Suits.
All in all I continue to have fun with Gundam 40k. And it is helping me become better aquainted with the rules. 40k really does seem better suited for smaller scales. And Gundam 40k has me thinking about picking up an epic army and playing 40k with the movement cut in half, but leaving the weapons ranges in tact.